Vega Resources

 

 

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Vega was  MPI's premier software environment for the creation and deployment of real-time visual and audio simulation, sensor, virtual reality, and general visualization applications. By combining advanced simulation functionality with easy-to-use tools, Vega provides the basis for the most productive process for building, editing, running and deploying sophisticated applications quickly and easily.

********  Note MPI sadly withdrew Vega from sale in the 3rd quarter of 2005 ********


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  1. A Basic Vega Program Example

  2. Creating a vgPicker Instance
  3. Translating an vgObject using a vgPicker
  4. Creating a call-back for a pick event with a vgPicker
  5. How to find a Performer pfDCS node in a vgObject
  6. How to find a Performer pfDCS node in a vgPart
  7. How to find a Performer pfSwitch node in a vgObject
  8. How to find a Performer pfSwitch node in a vgPart
  9. How to create Geometry and add to an vgObject
  10. How to create and use OpenGL Geometry and add to an vgObject
  11. How to create a vgObject in code
  12. How to create a vgobject in code using a Performer pfNode
  13. How to create an OpenFlight Call-back and extract the bead comments
  14. How to turn on and off a pfSwitch instance
  15. How to set the current visible node for a pfSwitch
  16. How to restructure a pfSwitch node to remove the Multigen Switch mask
  17. How to Cycle through pfSwitch nodes or Switch masks
  18. How to dump vgScene's to a file or stdout
  19. How to dump vgObject's to a file or stdout
  20. How to dump vgPart's to a file or stdout
  21. How to check if a vgObject is within a vgChannels FOV
  22. How to retrieve the position of vgObject
  23. How to retrieve the World coordinates of a vgObject
  24. How to position a vgPart
  25. How to get a vgParts Position
  26. How to get a vgParts World Coordinate Position
  27. How count the number of pfGeoSet's in a vgObject
  28. How count the number of pfGeoSet's in a vgPart
  29. How to count pfNode type in a vgObjects
  30. How to switch from a Motion Model to a Navigator
  31. How to switch from a Navigator to a Motion Model
  32. How to Change the Speed of a Navigators Control point
  33. How to set a constant Speed on a Navigator
  34. How to get the overall Speed of a Navigator
  35. How to get the Speed of a Control Point  in a vgNavigator
  36. How to Create a vgPath and vgNavigator through Code
  37. How to High-light a Vega Object
  38. How to High-light a Vega Part
  39. How to Position an vpObject
  40. How to Set an vgObject's XYZ
  41. How to Set an vgObject's HPR
  42. How to Switch an vgObserver to a Follow a vgPlayer
  43. How to Switch an vgObserver to a vgMotion Model
  44. How to Scale a vgObject in 3 Axis

 

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