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 #include "vg.h"           // Required for the standard Vega classes
 
 
 void setNavigatorOverallSpeed( const int navIdx, const float speed ){ // ################################################## // # Public Function // # // # // # This function shows how to set a constant speed // # on for the Navigator on all it velocitcy control // # markers // # // # // ################################################## char data[256]; unsigned ctrlptIdx = -1; int eventType = -1; double value = -1; unsigned nbytes = 0; 
 // // Sanity check we need the indexed navigator // vgSplineNavigator *navigator = vgGetNavigator( navIdx ); 
 if( navigator == NULL ) return; 
 // // Retrieve the current rendering state // int render = vgProp( navigator, VGSPLINENAV_RENDER ); 
 // // Retrieve the current navigator state // int navstate = vgProp( navigator, VGCOMMON_ENABLED ); 
 // // First switch the navigator and rendering off // off because we may need a rebuild and the // rendering is not multibuffered and can crash // vgProp( navigator, VGSPLINENAV_RENDER, VG_OFF ); vgProp( navigator, VGCOMMON_ENABLED, VG_OFF ); 
 // // Force an update of the navigators state // vgUpdate( navigator ); 
 // // Retrieve how many markers the navigator has // int numMarkers = vgGetProp( navigator,VGNAV_NUM_MARKERS); 
 // // Unfortunately we have to search through every marker // that the Navigator has to find the Velocity marker // for the control point as Vega does not provide a // a straight forward interface to do this // for( int j = 0; j < numMarkers; j++ ){ 
 vgNavigatorGetMarker( (vgNavigator*)navigator, j, &ctrlptIdx, &eventType, &value, (void**)data, &nbytes ); 
 // // If the marker is the type Velocity // if( eventType == VGSPLINENAV_VELOCITY ) { 
 // // Now we can set the Velocity marker to the new speed // vgNavigatorMarker( (vgNavigator*)navigator, j, ctrlptIdx, VGSPLINENAV_VELOCITY, speed, NULL, 0 ); 
 } } 
 
 // // We also need to set the default overal speed // vgProp( navigator,VGSPLINENAV_VELOCITY, speed ); 
 // // We need to call make after changes to markers // vgMakeSplineNavigator(navigator); 
 // // Set the path render state back to its original state // if( render == VG_ON ) vgProp( navigator, VGSPLINENAV_RENDER, VG_ON ); 
 // // Set the path render state back to its original state // if( navstate == VG_ON ) vgProp( navigator, VGCOMMON_ENABLED, VG_ON ); 
 
 
 } // setNavigatorOverallSpeed 
 
 
 
 
 
 
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