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 #include "vg.h"           // Required for the standard Vega classes
 
 void switchObserver2MotionModel( const int obsIdx, const int motIdx ){ // ########################################################## // # Local Function // # // # This functions show how to change a vgObserver to use // # a vgMotion Model // # // # // ########################################################## 
 // // We need a pointer to the observer // vgObserver *obs = vgGetObserv(obsIdx); 
 // // Remove the Navigator association with the Observer // vgObservNav( obs, NULL ); 
 // // Remove the Player association with the Observer // vgObservPlyr( obs, NULL ); 
 // // Retrieve the motion model and enable it // vgMotion *mot = vgGetMot(motIdx); 
 vgProp( mot, VGCOMMON_ENABLED, VG_ON ); 
 vgUpdate( mot ); 
 // // Associate the motion model with the observer // vgObservMot( obs, mot ); 
 // // The Observer needs to be relative to the origin // vgProp( obs, VGOBS_TETHERCOORD, VGOBS_TABSOLUTE); 
 // // The Observer now needs to be Dynamic Tethered state // vgProp( obs, VGOBS_TETHERSTATE, VGOBS_DYNAMIC ); 
 // // Finally enable the Observer // vgProp( obs, VGCOMMON_ENABLED, VG_ON ); 
 
 } // switchObserver2MotionModel 
 
 
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